EC.0-1 - WEEK 4: Multi-vessel arrival & removal, updated textures, completion of primary playermodel
Massive milestones made in the last week!
The centerpoint of this week's devlopment work was to build out a proper multi-vessel arrival & removal system, allowing a player to use a worldspace terminal to place orders on vessels, manage the individual berths and send them on their way - deeper into the station - when all tasks have been completed on them. More in the demo video below!
Art-wise, we've begun improving various textures across several different models using various texture painting techniques! This will be instrumental in portraying certain models being of varying lore-wise quality, as not all components, vessels and machinery will be as pristine as others; some may even be completely jerry-rigged.
We're also extremely happy to say that the primary player model - the extractor body - has been officially completed and cleared for use in the game!
Pictures of it all are below the demo video.
PRE-ALPHA DEMO
EC.0-1 - Multi-Vessel Arrival & Removal
Everything shown in this development footage should be considered work in progress. Many textures, models, animations, visual effects, UI elements, component-extraction systems, environmental details and other gameplay elements are either temporary, incomplete, or yet to be implemented.
This footage is simply intended to demonstrate the current state of development and the underlying systems we've been working on. It is not representative of the visual quality, polish, balance, or overall experience intended for the finished game.
Expect virtually everything you see to continue changing as development progresses.
FUTURE UPDATES TO THE ARRIVAL & REMOVAL SYSTEM:
Smoother animations for arrival & departure
Includes seeing the ship arrive through windows!
3 more vessel categories; corvette, frigate and cruiser
Proper value estimations on the worldspace terminal
Full airlock cycling system
Further updates to berth control
Full suite of audio
& more!
UPDATED TEXTURE SHOWCASE
EXTRACTOR BODY VER. 1

SHUTTLE-CLASS VESSEL VER. 2

LORE TERMINAL VER. 2

VESSEL CENTRAL PROCESSING UNIT VER. 2

AVERAGE-LEVEL QUALITY EXTRACTABLE COMPONENT
COOLANT REGULATOR VER. 2

AVERAGE-LEVEL QUALITY EXTRACTABLE COMPONENT
NEXT WEEK
The primary focus will be centered around expanding the storage barge's systems, further updating textures & models, etc.
Scheduling permitting, this will include;
Winch magnet & cable restraint (will be used to pull panels off vessels!)
A full pressure-extraction system for the winch
Detachable vessel side-panels
General improvement to the movement system of the storage barge
Further updating of textures
Creation of new models and textures.
... and more, depending on how we go!


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