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EC.0-1 - Weekly Development Update #6: Component Spawning System, Interior Panels, New Shuttle Showcase & more!

Writer: b4dl4ndinteractive
b4dl4ndinteractive
Oct 15
2 min read

We're back to show off our brand new randomized component spawning system! While we've only put a few of the created components into the system so far, we're happy to nonetheless announce that our pre-alpha component spawning system is working great! We've gotten it to the point where any compartment on any kind of ship can spawn any type of salvageable components, with many, many settings that allows us to tweak percentage chances of spawning, spawn locations, mandatory/non-mandatory salvages, guaranteed spawns, etc! In the future, we plan to outfit this system with;

  • Far more components (All hand-crafted by our artist Kayze!)

    • 10 component categories with 3 tiers per component, including;

      • Reactor Core,

      • Array Sensor,

      • Blackbox (which may contain some lore...),

      • Coolant Regulators,

      • Central Processing Units (which may also contain some lore...),

      • Gyroscopic Stabilizers,

      • Power Relays,

      • Servo Actuators,

      • Wire Bundles,

      • & Fuel Manifolds!

    • Accounting for the tiers as well, it'll total 30 hand-crafted components!

  • More settings for percentage chances of spawning

  • More styles of compartments to discover components in

  • Guaranteed spawns (such as the Reactor Core)

  • Larger components,

  • & more is planned!


Additionally, we've got a few more new models to show off!


Demo video & pictures below!



PRE-ALPHA DEMO

EC.0-1 - Component Spawning System, Interior Panels, New Shuttle Showcase!

Everything shown in this development footage should be considered work in progress. Many textures, models, animations, visual effects, UI elements, component-extraction systems, environmental details and other gameplay elements are either temporary, incomplete, or yet to be implemented.

This footage is simply intended to demonstrate the current state of development and the underlying systems we've been working on. It is not representative of the visual quality, polish, balance, or overall experience intended for the finished game.

Expect virtually everything you see to continue changing as development progresses.


UPDATED MODEL & TEXTURE SHOWCASE


Average Fuel Manifold



Cheap Gyroscopic Stabilizer


Expensive Gyroscopic Stabilizer


Cheap Fuel Manifold


NEXT WEEK


Over the coming couple of weeks (... or so; we're undergoing some hardware upgrades!), we'll be focusing primarily on the Repair Station & other systems pertaining to the purchasing & repairing of the station itself! This will include;

  • Repair item definitions,

  • Repair objective progression,

  • Trader repair component purchasing,

  • Updates to the cargo system,

  • Establishment of the Repair Hub,

  • Repair item departure system,

  • Infrastructure for visible station changes,

  • & more!



THANK YOU FOR READING

& SEE YOU NEXT WEEK WITH MORE UPDATES!

 
 
 

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