EC.0-1 - Weekly Development Update #5: THE WINCH SYSTEM!
After a brief hiatus, we're back with a new system to show off & LOTS of new art!
On the feature end of things, we've got a basic, working demo of the winch system; the system that players will be able to use to rip panels off of vessels and, by the end of next week, actually ACCESS the vessel and find compartments with salvageable parts inside! It's currently unpolished and only represents the relatively basic equivalent of what we eventually want, but it's nonetheless in a good pre-alpha position.
And for art, we've got a LOT of new things to show off from Kayze, our artist;
A brand new shuttle redesign,
an expensive power relay,
a cheap power relay,
an expensive fuel manifold,
a cheap coolant regulator,
an expensive CPU,
a cheap CPU,
& a mid-range blackbox!
Art overall is coming along extremely well; over time, all of the models will be given detail-passes with all-new - to us, anyway - methods of texture painting!
Demo video & pictures below!
PRE-ALPHA DEMO
EC.0-1 - Winch & Pressure System!
Everything shown in this development footage should be considered work in progress. Many textures, models, animations, visual effects, UI elements, component-extraction systems, environmental details and other gameplay elements are either temporary, incomplete, or yet to be implemented.
This footage is simply intended to demonstrate the current state of development and the underlying systems we've been working on. It is not representative of the visual quality, polish, balance, or overall experience intended for the finished game.
Expect virtually everything you see to continue changing as development progresses.
FUTURE UPDATES TO THE WINCH & PRESSURE SYSTEM:
Smoother animations for everything, across the board.
Dedicated models for everything involved, naturally!
Proper collision for the magnet during retraction.
Introduction of proper zero gravity (applies to everything).
Visual feedback for panel removal & associated audio.
& much more! The system is in its earliest stages right now.
UPDATED MODEL & TEXTURE SHOWCASE
SHUTTLE-CLASS VESSEL VER. 3 - TOTAL REMODEL!

CHEAPEST MODEL OF VESSEL AVAILABLE FOR PURCHASE
NEW MODEL & TEXTURE SHOWCASE
Some assets are awaiting later-stage detail passes.
EXPENSIVE POWER RELAY UNIT

EXTRACTABLE COMPONENT
CHEAP POWER RELAY UNIT

EXTRACTABLE COMPONENT
EXPENSIVE FUEL MANIFOLD UNIT

EXTRACTABLE COMPONENT
CHEAP COOLANT REGULATOR UNIT

EXTRACTABLE COMPONENT
EXPENSIVE CENTRAL PROCESSING UNIT

EXTRACTABLE COMPONENT
CHEAP CENTRAL PROCESSING UNIT

EXTRACTABLE COMPONENT
AVERAGE BLACK BOX

EXTRACTABLE COMPONENT
NEXT WEEK
Over the coming week or two, our primary focus will be split between giving vessels proper interiors with components to extract & further development of game assets! This will include;
The ability to open & access a vessel,
the ability to enter, identify & extract components,
the ability to return those components to the barge & store them.
And, for art;
Cheap, average and expensive Gyroscopic Stabilizers (extractable components),
Cheap, average and expensive Servo Actuators (extractable components),
Fully modelled (and, if time allows, textured) shuttle interior,
& possibly more, depending on workload!


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